Utilization of Image Tracking for Recognizing Local Animals of Timor-Leste with AR Technology

Authors

  • Trinito António da Silva Amaral Institute of Business (IOB), Dili, Timor-Leste
  • Diah Priharsari Institute of Business (IOB), Dili, Timor-Leste
  • Herman Tolle Institute of Business (IOB), Dili, Timor-Leste

DOI:

https://doi.org/10.56982/dream.v3i11.279

Keywords:

local animals of Timor-Leste, augmented reality, android platform

Abstract

Timor-Leste as a country adapting to technology aims to better introduce its local animals to users. The purpose of this research is to utilize augmented reality (AR) technology as a tool to provide more engaging information to users. The method used is augmented reality as an interactive tool that helps deliver information to users in two-dimensional (2D) or three-dimensional (3D) formats. This allows users to receive the presented information for decision-making and evaluation of completed work while advancing the development of application systems designed for local animals based on technology in Timor-Leste. Based on the results achieved, to educate primary school children about Timor-Leste’s local animals, books about these animals have been published. To make the presentation more engaging and interactive for students, an application for recognizing Timor-Leste’s local animals based on augmented reality (AR) has been implemented on the Android platform. The data align with previous research on book media and augmented reality media. The purpose of this measurement is to evaluate how engaging and interactive both media are in introducing Timor-Leste's local animals to primary school children.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

References

Abate, A. F., & Nappi, M. (2016). Guest Editorial: Augmented Reality Based Framework for Multimedia Training and Learning. Multimedia Tools and Applications, 75(16), 9507–9509. https://doi.org/10.1007/s11042-016-3551-7 DOI: https://doi.org/10.1007/s11042-016-3551-7

Antonioli, B. M., Blake, C., & Sparks, K. (2013). Augmented Reality Applications in Education, (2009), 96–107. DOI: https://doi.org/10.21061/jots.v40i2.a.4

APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA BUKU PANDUAN WUDHU UNTUK ANAK HALAMAN JUDUL Oleh : NUR JAZILAH. (2016).

Bostanci, E., Kanwal, N., & Clark, A. F. (2015). Augmented reality applications for cultural heritage using Kinect. Human-Centric Computing and Information Sciences, 5(1), 20. https://doi.org/10.1186/s13673-015-0040-3 DOI: https://doi.org/10.1186/s13673-015-0040-3

Bürgel, H. (1993). East Timor. Medicine and War, 9(2), 116–124. https://doi.org/10.1080/07488009308409089 DOI: https://doi.org/10.1080/07488009308409089

Hemalatha, S., Bharathi, J. M., & Nagar, E. (2010). Advancement in Mobile Communication using Android, 1(7), 95–98. DOI: https://doi.org/10.5120/155-277

K.Wahyudi, A. (2014). Arca: Pengembangan Buku Interaktif Berbasis Augmented Reality pada Pengenalan dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis Android. Jurnal Nasional Teknik Elektro Dan Teknologi, 3(2), 96–102. https://doi.org/10.22146/jnteti.v3i2.60

Reality Pada Aplikasi Katalog Rumah Berbasis Android. Prosiding SNATIF Ke-1, 1(1), 267–274. https://doi.org/10.1017/CBO9781107415324.004 DOI: https://doi.org/10.1017/CBO9781107415324.004

Rodr, B. G., Carvajal-g, B. E., & Trejo-osorio, D. C. (2016). Mobile computation

offloading architecture for mobile augmented reality , case study : Visualization of cetacean skeleton, 7(1).

Saputro, R. E., & Saputra, D. I. S. (2014). Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jawa Tengah : STMIK AMIKOM Purwokerto, 153–162. DOI: https://doi.org/10.24002/jbi.v6i2.404

Young, J. C. (2015). Marketing Communication Menggunakan Augmented Reality pada Mobile Platform. 9, VII(1), 14–19. DOI: https://doi.org/10.31937/ti.v7i1.344

Downloads

Published

2024-11-30

How to Cite

Amaral, T. A. da S., Priharsari, D., & Tolle, H. (2024). Utilization of Image Tracking for Recognizing Local Animals of Timor-Leste with AR Technology. Journal of Digitainability, Realism & Mastery (DREAM), 3(11), 64–70. https://doi.org/10.56982/dream.v3i11.279